So recently I wrote a skirmish rules system based on the things that annoy me about wargames. Well, I went ahead and published the .pdf for all of you to give it a playtest if you like...
Its free to download- the price of admission is sending me some feedback on how it went so I know if its worth dedicating a huge chunk of my time to developing. Just because I have some crazy ideas on what sucks about dice mechanics and the bad habits game designers fall back on, does not mean it directly translates to a fun games experience for all.
Skulldred is maths lite, stripping back all the bullshit like comparison tables, effect result tables and so forth, and instead focuses on getting the very core basics of the game right, so if does not matter if you have a handful of vanilla troops or a freaky warband- everything is on the table, easily remembered, dramatic and fun.
Anyway... love you to give it a go!