So I have had flu for a few days, and apart from painting a new banner and blogging, haven't been able to acheive much. Codene and coffee do not good minis sculptures make- and I certainly don't want to be touching my business accounts with this lack of concentration and a thumping headache.
So in my waking hours I have been laying on the couch- which is next to the wargaming table I posted up a few days ago, and my thoughts have been turning to systems.
I wrote a draft of simple skirmish game system that you can play when you have the flu. Or drunk, or terminally stupid- all of which is a good thing in my book, vis-a-vis game systems. Something that you can dungeon bash with, do small skirmishes and probably 50 miniatures a side battles if you want.
So I am pondering now what I should do with it.
My issue is that it would occupy a similar space to what Andrea has done with his wonderful Songs of Blades and Heroes game series- and I would not want to steal any of his fire- SBH becoming the standard of indie gamers skirmish systems is a good thing in my book. Just take a look at all the wonderful little warbands people are putting together cheaply and joyfully, and compare that to the mainstream games to see what I mean.
That said, my game (beta name Skullbash) it is a neat little system that some players may enjoy, as it has quite different mechanics to SBH. You never modify a units target numbers, you only ever add dice to your handful for each strategic bonus, its all out in the open and you tot up the dice before the roll- so it gives you that dramatic 'hangs on a dice roll' feel. Results can be seen at a glance the moment the dice settle. No tables.
So what are your thoughts? Should I bother doing a beta playtest release? I guess if it is a cheap PDF download or a POD print yourself jobbie then both could coexist nicely.