tag:blogger.com,1999:blog-6713233528414337607.post142128707890452906..comments2024-02-28T03:17:32.022-08:00Comments on King's Minis: How I would save the DND license- a brain dumpDelaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-6713233528414337607.post-66807595162515771222012-08-17T17:02:16.793-07:002012-08-17T17:02:16.793-07:00Ready for christmas!
Ready for christmas!<br />Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-14533336646044450402012-08-15T08:10:34.851-07:002012-08-15T08:10:34.851-07:00Sounds awesome though. I look forward to seeing it...Sounds awesome though. I look forward to seeing it. I'd like to get hold of Skulldred anyway - any news on when the official release is yet?Amsel von Spreckelsenhttps://www.blogger.com/profile/17195871826293788306noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-37033583160874775122012-08-14T20:46:15.025-07:002012-08-14T20:46:15.025-07:00Thats an aspect of skulldred I am covering in the ...Thats an aspect of skulldred I am covering in the dungeon expansion, funnily enough. Dungeon bash skirmish with squads made from adventurers, hirelings, pack mules and allied encountered npcs. I am for it to be playable solo, gm'ed or co-op. Hirelings can be upgraded to adventurers when one is killed.<br />Its also played in cluttered, feature rich rooms rather than empty corridors, so more swash buckle than kill, t-intersection, kill, L turn, kill, etc... Etc... Etc...<br />But before that is another expansion, so its a little way off!Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-50323455555433575532012-08-10T12:23:41.124-07:002012-08-10T12:23:41.124-07:00I wanna play Dave Edition.I wanna play Dave Edition.Dirk Swordmanhttps://www.blogger.com/profile/08837344135304307437noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-46447890444992591412012-08-09T06:31:52.447-07:002012-08-09T06:31:52.447-07:00That's interesting about the basic sets - I ne...That's interesting about the basic sets - I never actually played any of those editions, coming straight into AD&D with a group who had been playing Runequest and then playing quite a bit of Ravenloft so my version of the game has always been much more about baseless wanderers going from fight to fight.<br /><br />The more I think about it as well the more I think that there might be something in a sort of squad-based, strategic adventure/expoloration game. With the proviso that I will probably never do it because I don't have anything like the time would you be alright if I did have a go at developing something, seeing as it is spinned out from some of your ideas in this blog? You can say no!Amsel von Spreckelsenhttps://www.blogger.com/profile/17195871826293788306noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-38546995292808626502012-08-07T13:18:57.826-07:002012-08-07T13:18:57.826-07:00You know, I never thought of taking ownership of a...You know, I never thought of taking ownership of a dungeon I cleared out of evil things. Why lug the treasure away when you can simply install a spa and turn it into a defensible hall to drink mead in and wench? Hell, become the ruler of those kobolds, give them dental plans and better wages (not to mention combat training) and really set yourself up!<br />I designed a cool warehouse with a loft for my shadowrun hacker to live in, and Luke P gmed a brilliant siege episode using my plans. It was very much live Blade 2's hang out- (but we did it in 1990).<br />Making your own fort was very much part of basic dnd boxed sets- would be great to expand that to include home, shop, tavern etc. heck, why not roll it up when you make your pc? A village generator for the gm to really set the scene and you have something.Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-89837618841571940032012-08-07T03:17:10.762-07:002012-08-07T03:17:10.762-07:00Ooh, I like the idea of the player themed dungeon/...Ooh, I like the idea of the player themed dungeon/scenerey kits. If you gave players rules to design and develop their own fort/base/tower/cave (each!), which could expand as they go up in levels and get richer and more powerful then that would get them collecting but the pieces would still be part of the communal pool. As a GM I've always enjoyed attacking players at their homes as a way of shaking them up and getting them into a story. Maybe this could be codified, by allowing players to effectively run a defence game, where the GM throws waves of monsters at them, but this time the players know all the secrets and the GM doesn't.Amsel von Spreckelsenhttps://www.blogger.com/profile/17195871826293788306noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-68806646492703625912012-08-06T19:35:11.249-07:002012-08-06T19:35:11.249-07:00Oh yeah- I would encourage players to contribute b...Oh yeah- I would encourage players to contribute by building different styles of dungeon kits to lend to the game to help spread the load. ;)<br />Great idea about Hirelings and npcs mixed in with player character models. Player kits could be expanded to include versions if same model parts for seated, wounded, unconscious and campfire, tent, mounted (horses and other magical steeds). Making kits based on equipment would also spread player purchases- leather armour, metal, etc- and have elf, dwarf, male and female of each armor type- so you buy low level leather pack, chain, full plate etc. That way as pcs die you have other models to access- boxes include five or six player characters if the same level.<br />Other player stuff would be player homes and forts, baggage trains.. wizards would like their summoned creatures and spell effects... Heck, what about collectable plastic player inventory items like potions, arrows, coins, gems rings, that you could sit in front of you while you play?<br />A gm voice changer wand would be a great branded toy item that would be handy.Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-60312422614204050272012-08-06T08:38:11.100-07:002012-08-06T08:38:11.100-07:00As a sort of all new game system I really like the...As a sort of all new game system I really like the idea, and I could see myself getting hooked if I allowed myself too, but I'm not sure my AD&D nostalgia brain is quite able to accept that D&D is now no longer a paper based affair! <br /><br />Really, my biggest worry (as a business, and as a player) would be that the single PC per player versus a whole dungeon of monsters model is rather lopsided. While DMs are always going to be spending more than players in any game by beefing up what they feel they have to spend you could end up pricing out a lot of groups - or pushing them into full-on wargaming as people want to collect their own faction, not just add to the DMs pool?<br /><br />So, anyway, my idea to offset this would be two-fold. First, put monsters/scenery in with the PC kits - not enough to make them prohibitavely expensive, but enough to get people into the idea of collecting them, and also to give the DM more money to spend on the tastier models. <br /><br />Second, make NPCs and followers a larger part of the game, and integral from the start, not just from 10th level or so. The PC is still the main hero, but followers and NPCs provide assists and buffs and an extra level of strategy in terms of placement. That way players have a sense of something to collect that is their own as well. It would somewhat change the game to one of a number of squads rather than a single group of mighty heroes, but could be a really good way of selling plastic to the whole group rather than just one member of the group. And also, it seems like quite a fun idea.Amsel von Spreckelsenhttps://www.blogger.com/profile/17195871826293788306noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-86985537796276217922012-08-04T07:17:13.016-07:002012-08-04T07:17:13.016-07:00I agree modular dungeons are not ideal for rolepla...I agree modular dungeons are not ideal for roleplaying, but it certainly would shift some plastic for hasbro. It would also mean you buy dozens of the same boxes to create your taverns, villages and dungeons. A great hobby for kids and adults alike- Low tooling costs, repeat sales on same stock.<br />Its tempting....<br /><br />Well after Skulldred is done a rpg system would be a fitting follow up. I am toying with an idea on how to change level mechanics to be relative... You know, I am sixth level - this is a fifth level encounter so I get +1 level bonus. That way you can say a beholder is tenth level, or say, twentieth level and it refers to the level at which a player character is evenly matched. To beef an encounter, just up the level. A ten second upgrade.<br />Aaaaanyway, unless hasbro want to hire me I guess the rest is just mootage. :)Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-63508159907147780332012-08-03T10:43:45.337-07:002012-08-03T10:43:45.337-07:00Hi!
As someone who never actually roleplayed but ...Hi!<br /><br />As someone who never actually roleplayed but enjoyed painting even the bendy plastics of the D&D range I would love to see the Dave edition!<br /><br />All the best!SpacecowSmithhttps://www.blogger.com/profile/05526363535587059611noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-11699238479916551382012-08-03T08:06:24.032-07:002012-08-03T08:06:24.032-07:00Hmm - Dave Edition DND. I'd pick up a copy and...Hmm - Dave Edition DND. I'd pick up a copy and take a look. <br /><br />Well what I mean is - I'd download freely all the PDFs some kid has taken 10 mins to scan in. Oops you've just lost a chunk of revenue there, but never mind we'll continue on... Actually if the game were any good, I'd still go out and buy the physical Players Handbook and the DMG. There is nothing like having the hard copy taking up space on the gaming table! - but I'd never go out and but another splat book again.<br /><br />I would probably include the Demons and Devils etc in the main book - just to antagonise anyone that might be stupid enough to take offence at it! Why pick on the 'infernal stuff' and not the 'raised from the dead stuff' - ooh the skeletons look kinda scary... :) I mean you might as well take out 'evil alignment' from the game whilst your at it! - But then Im probably not as bright as you and for the future of the company I'd agree that it would work just as well in a separate 16+ or 18's Only book. (that should get the kids interested!). But lets make that book have lots of detail on how to play evil characters too. :)<br /><br />DND Terrain sets - err sorry but no thanks, my group have several squared gaming mats and thats as far as we want to go. They roll up nice n tidy and the kids cant break them. Perhaps you could sell nice multi-coloured variants of them with the DND logo? Maybe the young kids on the block get the idea they *should* have these terrain sets so maybe they will sell, maybe they wont. I just query how terrain works if your flying amongst the clouds saving a Silver dragon from some flying demons - But we only got some dungeon tiles tonight. hmm.<br /><br />I like the idea of plastic miniatures for monsters. Theres already a large choice out there from the pre-paint ranges. But it would be good to have detailed hard plastic sets akin to what GW produce. Especially those kits that could potentially make 2 different creatures from the same kit (so you have to buy 2 of them to make both sorts!). Im all for getting kids to glue and paint stuff. To me thats just as enjoyable as actually playing the game. In 30mm scale? I dont think it matters for the monsters, however the characters and humanoids I would avoid. Too many reaper and GW 'adventurers' about already!<br /><br />Do you know how long it currently takes to create a challenging 18th level encounter, for a group of 5 power gamer geeks with years of play experience. Too long. As soon as you realise Im time-short and you can produce, involving and challenging adventures, that I can download; I'll be all over them like a hungry Octopus. Even having simple tools for creating encounters with all the options in them would be a good start (but program in the ability to increase the difficulty somehow!). Better still is to have complete adventures. I think this is where WOTC went wrong in the first place, and where I feel I would probably spend the most money. Dragon magazine could have the first encounter from each new adventure as a teaser...<br /><br />DND wargaming - I think it could work, but I would love to see it in the old battlesystem 15mm scale. Create some plastic troops for that and all too soon I'd be hooked, living in a cold damp alley way, just waiting for my next brigade of bugbears fix.<br /><br />I think the future of DND licence has to lie somewhere in the common ground for both the new kids 'soon to encounter their first beholder' and the old guard, I've got pretty much everything I need, but feel things could be somehow made easier/better.Anonymoushttps://www.blogger.com/profile/17821272978961150946noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-84635298380476104132012-08-03T03:55:39.283-07:002012-08-03T03:55:39.283-07:00All sounds pretty badass. I think they'd need ...All sounds pretty badass. I think they'd need to look at their target market: you can do a lot of things with the nostalgia market that you cant with the entry level market. GW made the move to the highstreet really well, i think if D&D wanted to do the same they'd need to aim more at the Heroquest / Space Crusade sort of thing. Did those games tank saleswise? I'm assuming so, which is why we've not really seen any other attempts to break into the Toys R us style market. If you aimed at a higher demographic you could produce very expensive high quality products instead, which as someone with disposable income I'd favour, haha.<br /><br />I really like the idea of tons of plastic and modular dungeons, like a much cooler version of Descent.. focus on the titular Dungeons!<br /><br />The modular nature of D&D products in the past always put me off - needing to buy a new set when you get over level 10 etc, and needing to buy seperate books for player and GM always seemed unforgivable. If you changed that alone I'd be in for it.Anonymoushttps://www.blogger.com/profile/10826560368856647546noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-11818843425997297752012-08-03T02:01:20.237-07:002012-08-03T02:01:20.237-07:00Insert Fry 'Shut up and take my money meme'...Insert Fry 'Shut up and take my money meme' here :)<br /><br />I don't even play D&D but the idea of Plastic D&D monsters and modular dungeons has sent me all a flutter, it's a genius idea.<br />You should start one of those kick-starter things that everyone and their dog seems to be running at the moment. I'm sure you could sculpt up some awesome 'not' D&D mini's, I'd definitely buy a Dave King floating-multi-eye-stalked-dungeon-watcher multi part kit.Headnhalfhttps://www.blogger.com/profile/03610625079153750762noreply@blogger.com