tag:blogger.com,1999:blog-6713233528414337607.post5223539373572685652..comments2024-02-28T03:17:32.022-08:00Comments on King's Minis: Mass combat ideaDelaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6713233528414337607.post-50999587603129472152014-02-06T16:30:21.046-08:002014-02-06T16:30:21.046-08:00I use a similar idea in my Steam & Aether rule...I use a similar idea in my Steam & Aether rules (in progress). Andrew Mayhttps://www.blogger.com/profile/18021239618737327349noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-8987219049711317152014-01-31T22:01:15.919-08:002014-01-31T22:01:15.919-08:00Stay focused on skulldred and stardred and making ...Stay focused on skulldred and stardred and making all that happen. Leave the big games to the big guys.<br />:)MercenaryStudiohttps://www.blogger.com/profile/14530917726990468417noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-18466432847816770762014-01-30T18:08:35.845-08:002014-01-30T18:08:35.845-08:00In my mind, the only problem with using loose form...In my mind, the only problem with using loose formations is that if you're playing a mass battle with 80+ minis per side, it takes forever to move them all. Blocks of troops in movement trays on the other hand, are quick to move. I suppose you could use the newer 'skirmish movement trays', but that sort of flies in the face of your freeform aesthetics idea.AndrewChttps://www.blogger.com/profile/10696032149955402990noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-53283515745590499232014-01-29T12:57:37.025-08:002014-01-29T12:57:37.025-08:00GW's current LOTR/Hobbit rules for characters ...GW's current LOTR/Hobbit rules for characters sort of work like that, each leader has a bubble of influence, there is no forced unit coherrency in the game, only advantages to keeping the troops close to the boss.<br />The rules for combat are more detailed than your idea though.<br /><br />JB<br /><br />JB Anonymoushttps://www.blogger.com/profile/01401124045013848527noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-1921210450790948232014-01-29T12:26:10.312-08:002014-01-29T12:26:10.312-08:00Yes, the sort that flow through streets and villag...Yes, the sort that flow through streets and villages rather than on huge open fields.Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-28517268747107986992014-01-29T12:19:50.168-08:002014-01-29T12:19:50.168-08:00I just looked GoB up. It completely missed my att...I just looked GoB up. It completely missed my attention on release. I will have to check it out.<br /><br />Having a 'formed up' unit vs. skirmish mode was something I had in mind, but using counters instead so you are still free to pose your posse how you wish.Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-4759056613888108642014-01-29T10:08:10.468-08:002014-01-29T10:08:10.468-08:00Also sounds like it would be nice for depicting th...Also sounds like it would be nice for depicting the battles of bands rather than ordered regiments...a subtle difference, but oh so important for flavor.iemattiashttps://www.blogger.com/profile/01381883306896753352noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-32386994592852295242014-01-29T10:03:15.802-08:002014-01-29T10:03:15.802-08:00Sounds good. Similar to GoB, from what I hear, but...Sounds good. Similar to GoB, from what I hear, but I don't think GoB has the critical strike rule, which sounds like a good one. I also like the idea of being able to arrange the buckets o' minis into dramatic battle lines depending on the situation. Movement trays just take all the drama out of giant brawls.<br /><br />Kings of War also uses leader measurement, but in a much more limited fashion.<br /><br />I think this sounds great. Especially if you can fit the core rules in 32 pages like Kings of War does.iemattiashttps://www.blogger.com/profile/01381883306896753352noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-27815391712634408182014-01-29T06:01:28.114-08:002014-01-29T06:01:28.114-08:00 Anything that simplifies movement and measurement... Anything that simplifies movement and measurements is a good thing in my book. It also represents the fact that units are not a specific shape but can change.<br /><br />Gets my voteAsslessmanhttps://www.blogger.com/profile/09475252828835332056noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-76025293869013331462014-01-29T05:55:40.687-08:002014-01-29T05:55:40.687-08:00Though GoB also has formed units, that share the l...Though GoB also has formed units, that share the line of sight and distances from leader rules. They act slightly differently from loose units in combat and have a unit facing.Andrew Raehttps://www.blogger.com/profile/04352955415358672055noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-81433363694028279302014-01-29T05:53:23.693-08:002014-01-29T05:53:23.693-08:00God of Battles from Foundry uses that system. Work...God of Battles from Foundry uses that system. Works nicely in my opinion.Andrew Raehttps://www.blogger.com/profile/04352955415358672055noreply@blogger.com