tag:blogger.com,1999:blog-6713233528414337607.post2761977440502808457..comments2024-02-28T03:17:32.022-08:00Comments on King's Minis: Grognards and dragonsDelaney Kinghttp://www.blogger.com/profile/01789378414519528023noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6713233528414337607.post-89151988465109904632012-09-03T12:53:25.727-07:002012-09-03T12:53:25.727-07:00It´s the same system that old warhammer, but his d...It´s the same system that old warhammer, but his designers raised it better in mathematical terms. If you set out doble digits above or below your stat you will have an interesting critic range or fumbles that changes in consideration of your skill.<br /><br />I designed a very similar system long time ago, it was based on six stats...Yophttps://www.blogger.com/profile/18108264107149943865noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-38712014841315926202012-09-03T12:29:56.790-07:002012-09-03T12:29:56.790-07:00This comment has been removed by the author.Yophttps://www.blogger.com/profile/18108264107149943865noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-18976430974984191142012-09-02T12:52:44.087-07:002012-09-02T12:52:44.087-07:00First edition AD&D clarified something about w...First edition AD&D clarified something about weapons that was a bit confusing in the earlier versions I think. Weapons didn't just do different amounts of damage but were also more or less effective against different kinds of armour. Maces are better at hurting things in heavy armour than a cutting weapon like an axe. Doing more (or different kinds of) damage against certain foes can add detail that's less about "realism" per se, and more about character and the flavour of the world. Something to consider. <br /><br />I think Mordheim did this really well - and simply - by having different critical hit tables for different weapon types, and keeping things the same otherwise. Evan Whttps://www.blogger.com/profile/14951417464125973886noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-86241358858750672812012-08-25T03:05:43.668-07:002012-08-25T03:05:43.668-07:00Good point- I don't see it being very hard to ...Good point- I don't see it being very hard to keep it skulldred compatible- since weapon mods are percentile and skulldred is essentially based on a 1-5 scale.<br /><br />Okay so I have the core rules down on a pad now. Next thing I really need is a new RPG group in sydney to playtest this with.<br />I have heard tales of google + being okay to play on via webcam- whats everyones experiences of this?Delaney Kinghttps://www.blogger.com/profile/12648233464982438742noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-12750707053076093742012-08-22T11:46:33.391-07:002012-08-22T11:46:33.391-07:00Looks good to me. I'm keen to see more!Looks good to me. I'm keen to see more!thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-25996372689237896912012-08-22T11:44:58.577-07:002012-08-22T11:44:58.577-07:00I agree. This sounds great. Now what would make it...I agree. This sounds great. Now what would make it even better would be an easy system for porting characters from Skulldred into the rpg system; that way one could write a narrative campaign that combines rpg adventure with skirmish wargaming. Keep mulling that thing!iemattiashttps://www.blogger.com/profile/01381883306896753352noreply@blogger.comtag:blogger.com,1999:blog-6713233528414337607.post-33616357857900618602012-08-22T02:26:18.837-07:002012-08-22T02:26:18.837-07:00Wow: I didn't think you were being serious! T...Wow: I didn't think you were being serious! That actually sounds very playable. Simplicity is so often the key to fun gaming and this sounds easy enough, yet with enough 'meat' to satisfy. I look forward to watching this progress.<br /><br />Garethhttps://www.blogger.com/profile/09486311422850536804noreply@blogger.com